Everything needed to push the giveaway campaign's first week into production: the approved Week 1 schedule, copy-paste-ready copy for every beat, the creative checklist, the production route, and the sign-offs still open before anything goes live.
Date note: Nick's ask references “30th and 31st.” The approved plan opens Week 1 on Tue Sep 1 (Claim Week, 4 days, closing Draw #1 on Fri Sep 4). Treating 30–31 Aug as the production / go-live-prep window so the first week is staged and ready to fire at Sep 1, 09:00 ET. If Nick wants a public teaser to actually run on 30–31 Aug (ahead of the Sep 1 open), that's a one-line confirm — see the sign-off block.
Carried verbatim from the approved plan. All times ET. Code CLAIM200, any single order of $200 or more.
| Date | Beat | Offer | Window |
|---|---|---|---|
| Sep 1 TUE |
Gold Rush opens + Claim Week LIVE opening on Discord 09:00 + full month map published |
Stake your claim: spend $200+ → a FREE $10k Instant CFD or $30k Futures Instant account — 4 days | Sep 1 09:00 – Sep 4 23:59 |
| Sep 2 WED |
Claim Week — open Mid-window: both free-account options side by side |
$200+ = free account (choice of $10k CFD / $30k Futures) | Live |
| Sep 3 THU |
Claim Week — open Warm-up: “final day tomorrow + first Draw tomorrow night” |
$200+ = free account | Live |
| Sep 4 FRI |
Claim Week final hours + Motherlode Draw #1 T-6h + T-1h — SLAM — Draw #1 live on Discord 20:00, winner on stream |
Last day to claim — then 20:00 ET: 1 × $50k Instant CFD (or $60k Futures) drawn LIVE from this week's buyers | Ends Sep 4 23:59 · draw 20:00 |
| Sep 5 SAT |
Closed 00:01 CLOSED graphic + winner story clip |
Claim Week gone — free-account claims do not return | — |
Fewpipss/fewipips → branch → preview → PR → Djordje merges to main). No direct-to-prod. Not required for Week 1 unless Nick wants an on-site banner — confirm below.credentials.json, browser-OAuth-only login can't run headless) — so the finished visuals in the checklists above can't be rendered here yet. Needs a Higgsfield re-auth on the runner, or the team produces creative against these specs.